



Fighter's Warmup prepares you for combat training the way fighters actually do it: by shadowing the sport at a fraction of its volume. Hops on the spot, arm circles and twists ready the body, then light punches, light low front kicks and light low turning kicks rehearse the strikes themselves - 10 reps each, one pass, everything deliberately soft. The word light appears three times on this card, and it is not decoration. It is the instruction.
The first half builds the platform every strike launches from. Hops on the spot set the bounce - the light, constant footwork rhythm fighters live on. Arm circles wake the shoulders that will throw every punch, and twists rehearse the hip-and-trunk rotation that gives strikes their power long before the arms get involved. The second half is the sport in miniature: punches, front kicks and turning kicks thrown at low height and half effort, tracing the full technical path of each strike while the muscles, hips and balance learn tonight's vocabulary at a safe volume. Warming up with the exact patterns you are about to train is the oldest trick in every fight gym, because it works: the body arrives at the session with the grooves already traced.
Stay on the balls of your feet in the hops, relaxed and springy. Make the twists genuinely rotational - hips planted, ribcage turning. Then hold the discipline of lightness: every punch controlled and complete, full extension and full return to guard, at maybe half speed; every kick low, balanced and placed rather than flung. Speed comes later, from months of correct repetitions - never from rushing a warmup. If a rep wobbles or snaps, the next one gets slower, not harder.
Every fighter's session begins with the fight at quarter volume - ten light reps per weapon, and the real training inherits clean technique instead of cold joints.
Make it Harder: Wrong question before combat work - intensity belongs to the session. Add reps if you must, never force.
Make it Easier: Skip the turning kicks and double the front kicks instead.
